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	<title>Comments for CuriousFind</title>
	<atom:link href="http://www.curiousfind.com/blog/comments/feed" rel="self" type="application/rss+xml" />
	<link>http://www.curiousfind.com/blog</link>
	<description>Web development by Jamie McDaniel</description>
	<lastBuildDate>Sun, 07 Mar 2010 13:19:44 +0000</lastBuildDate>
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		<title>Comment on Remote Object for both HTTPS and HTTP by jay</title>
		<link>http://www.curiousfind.com/blog/10/comment-page-1#comment-11724</link>
		<dc:creator>jay</dc:creator>
		<pubDate>Sun, 07 Mar 2010 13:19:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.curiousfind.com/blog/?p=10#comment-11724</guid>
		<description>Hi, does this work on AIR?

i have an air app, and i&#039;m looking on securing the data that is pass from AIR to Zend_Amf.</description>
		<content:encoded><![CDATA[<p>Hi, does this work on AIR?</p>
<p>i have an air app, and i&#8217;m looking on securing the data that is pass from AIR to Zend_Amf.</p>
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		<title>Comment on This is the Kind of Thing I Would Have Done in Flash by Robert Kabwe</title>
		<link>http://www.curiousfind.com/blog/204/comment-page-1#comment-11043</link>
		<dc:creator>Robert Kabwe</dc:creator>
		<pubDate>Sun, 14 Feb 2010 15:03:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.curiousfind.com/blog/?p=204#comment-11043</guid>
		<description>That&#039;s really interesting. Flash is a great catch-all technology. But it has competition at the low end (transitions etc like this which can easily be done in JavaScript and the up and coming html5 video) and high end (tech-pushing 3d done better by Unity). 

Unity is as proprietary as Flash so the high end is safer for now, but with open source standards based JavaScript methods to create all these basic effects, and with JavaScript and not Flash working on Apples mobile devices - an ecosystem that dominates the mobile market and imagination - I&#039;d say it&#039;s better to do this type of work in JavaScript whenever possible and if it makes sense for that project.</description>
		<content:encoded><![CDATA[<p>That&#8217;s really interesting. Flash is a great catch-all technology. But it has competition at the low end (transitions etc like this which can easily be done in JavaScript and the up and coming html5 video) and high end (tech-pushing 3d done better by Unity). </p>
<p>Unity is as proprietary as Flash so the high end is safer for now, but with open source standards based JavaScript methods to create all these basic effects, and with JavaScript and not Flash working on Apples mobile devices &#8211; an ecosystem that dominates the mobile market and imagination &#8211; I&#8217;d say it&#8217;s better to do this type of work in JavaScript whenever possible and if it makes sense for that project.</p>
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		<title>Comment on Sorting a Tree in Flex and Maintaining Open State on Refresh by Jürgen</title>
		<link>http://www.curiousfind.com/blog/78/comment-page-1#comment-8600</link>
		<dc:creator>Jürgen</dc:creator>
		<pubDate>Fri, 20 Nov 2009 08:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.curiousfind.com/blog/?p=78#comment-8600</guid>
		<description>Thanks, that saved me much work.</description>
		<content:encoded><![CDATA[<p>Thanks, that saved me much work.</p>
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		<title>Comment on Sorting a Tree in Flex and Maintaining Open State on Refresh by Austin Durant</title>
		<link>http://www.curiousfind.com/blog/78/comment-page-1#comment-8483</link>
		<dc:creator>Austin Durant</dc:creator>
		<pubDate>Thu, 12 Nov 2009 05:41:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.curiousfind.com/blog/?p=78#comment-8483</guid>
		<description>Thanks; really great work! One question; why did you put the tree inside a canvas, as opposed to being a standalone (Tree) component?</description>
		<content:encoded><![CDATA[<p>Thanks; really great work! One question; why did you put the tree inside a canvas, as opposed to being a standalone (Tree) component?</p>
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		<title>Comment on Learned Something About Events in ActionScript 3 by Jamie McDaniel</title>
		<link>http://www.curiousfind.com/blog/164/comment-page-1#comment-7172</link>
		<dc:creator>Jamie McDaniel</dc:creator>
		<pubDate>Thu, 17 Sep 2009 16:10:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.curiousfind.com/blog/?p=164#comment-7172</guid>
		<description>Update: I retook the test today and noted the exact wording of the question.  It was &quot;Which nature of ActionScript is depicted by the use of Events:  Synchronous, Asynchronous, Procedure oriented, or Object oriented?&quot;</description>
		<content:encoded><![CDATA[<p>Update: I retook the test today and noted the exact wording of the question.  It was &#8220;Which nature of ActionScript is depicted by the use of Events:  Synchronous, Asynchronous, Procedure oriented, or Object oriented?&#8221;</p>
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		<title>Comment on Learned Something About Events in ActionScript 3 by Jamie McDaniel</title>
		<link>http://www.curiousfind.com/blog/164/comment-page-1#comment-7106</link>
		<dc:creator>Jamie McDaniel</dc:creator>
		<pubDate>Mon, 14 Sep 2009 22:50:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.curiousfind.com/blog/?p=164#comment-7106</guid>
		<description>More insight from &lt;em&gt;Professional Adobe Flex 3&lt;/em&gt;, page 20: &quot;The Flash Player follows a single-threaded execution model, with the exception of specific advances related to Flash Player 10. This means that event handling is synchronous, which may take some getting used to for users of multithreaded languages. A single-threaded model has the advantage of simplified event propagation and debugging, and since there are no race conditions or deadlocks to worry about, it simplifies the coding of certain class structures such as the Singleton design pattern.&quot;</description>
		<content:encoded><![CDATA[<p>More insight from <em>Professional Adobe Flex 3</em>, page 20: &#8220;The Flash Player follows a single-threaded execution model, with the exception of specific advances related to Flash Player 10. This means that event handling is synchronous, which may take some getting used to for users of multithreaded languages. A single-threaded model has the advantage of simplified event propagation and debugging, and since there are no race conditions or deadlocks to worry about, it simplifies the coding of certain class structures such as the Singleton design pattern.&#8221;</p>
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		<title>Comment on Notes on learning Cairngorm by Toton</title>
		<link>http://www.curiousfind.com/blog/14/comment-page-1#comment-6972</link>
		<dc:creator>Toton</dc:creator>
		<pubDate>Fri, 04 Sep 2009 15:12:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.curiousfind.com/blog/?p=14#comment-6972</guid>
		<description>Hi All,

 
I am facing a urgent issue regarding cairngorm event. Actually my page contain 3 button add,delete,save

 
and  clicking of any button I do the respected functionality. For ex:

 
I click the add button &amp; on clicking of add button I fire a cairngorm evnt &amp; after getting response from server side that the record is added

I displayed a message that the record is added &amp; update the data source.

 
After addition of the record , with out going to other page if I perform the same functionaly(Like adding another record) on same page the cairngorm

event not call the server side function  -  after debugging I find out that cairngorm event  reach to the corresponding excutecommand function &amp; called that function  but it is not calling my server side function &amp; I also din&#039;t get any error message .

 
I dont know why  the server side function not get called?. similarly if I try for delete or update case the same things happend. Only for the first time it works properly but not for the second  time.

 
Could any of  you please tell me why the cairngorm event not calling the server side function.

 
Thank you for your kind assistance.

 
Regards,

Toton</description>
		<content:encoded><![CDATA[<p>Hi All,</p>
<p>I am facing a urgent issue regarding cairngorm event. Actually my page contain 3 button add,delete,save</p>
<p>and  clicking of any button I do the respected functionality. For ex:</p>
<p>I click the add button &amp; on clicking of add button I fire a cairngorm evnt &amp; after getting response from server side that the record is added</p>
<p>I displayed a message that the record is added &amp; update the data source.</p>
<p>After addition of the record , with out going to other page if I perform the same functionaly(Like adding another record) on same page the cairngorm</p>
<p>event not call the server side function  &#8211;  after debugging I find out that cairngorm event  reach to the corresponding excutecommand function &amp; called that function  but it is not calling my server side function &amp; I also din&#8217;t get any error message .</p>
<p>I dont know why  the server side function not get called?. similarly if I try for delete or update case the same things happend. Only for the first time it works properly but not for the second  time.</p>
<p>Could any of  you please tell me why the cairngorm event not calling the server side function.</p>
<p>Thank you for your kind assistance.</p>
<p>Regards,</p>
<p>Toton</p>
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		<title>Comment on Sorting a Tree in Flex and Maintaining Open State on Refresh by Micheal Hunt</title>
		<link>http://www.curiousfind.com/blog/78/comment-page-1#comment-6282</link>
		<dc:creator>Micheal Hunt</dc:creator>
		<pubDate>Wed, 22 Jul 2009 14:29:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.curiousfind.com/blog/?p=78#comment-6282</guid>
		<description>any idea how to sort the tree when you are using a hierarchical view as the dataprovider?  I have a Grouping collection wrapped in an hierarchical view as the data provider for a my tree and I need to alpha sort the nodes.  Can&#039;t seem to get it to work.</description>
		<content:encoded><![CDATA[<p>any idea how to sort the tree when you are using a hierarchical view as the dataprovider?  I have a Grouping collection wrapped in an hierarchical view as the data provider for a my tree and I need to alpha sort the nodes.  Can&#8217;t seem to get it to work.</p>
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		<title>Comment on Notes on learning Cairngorm by Jamie McDaniel</title>
		<link>http://www.curiousfind.com/blog/14/comment-page-1#comment-6212</link>
		<dc:creator>Jamie McDaniel</dc:creator>
		<pubDate>Fri, 17 Jul 2009 10:43:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.curiousfind.com/blog/?p=14#comment-6212</guid>
		<description>Since this blog post, there have been new developments in recommended best practices for creating Flex applications with Cairngorm.  Basically it involves using the presentation model design pattern.  A good resource are the chapters on Cairngorm in the book &lt;em&gt;Professional Adobe Flex 3&lt;/em&gt;. As an added nugget, here is the video from the &lt;a href=&quot;http://tv.adobe.com/#vi+f15384v1016&quot; rel=&quot;nofollow&quot;&gt;RIA Development with Cairngorm: Tips from the Experts&lt;/a&gt; session at MAX 2008.

For my own project, I&#039;ve been refactoring to use the &lt;a href=&quot;http://mate.asfusion.com/&quot; rel=&quot;nofollow&quot;&gt;Mate framework&lt;/a&gt; along with the presentation model.</description>
		<content:encoded><![CDATA[<p>Since this blog post, there have been new developments in recommended best practices for creating Flex applications with Cairngorm.  Basically it involves using the presentation model design pattern.  A good resource are the chapters on Cairngorm in the book <em>Professional Adobe Flex 3</em>. As an added nugget, here is the video from the <a href="http://tv.adobe.com/#vi+f15384v1016" rel="nofollow">RIA Development with Cairngorm: Tips from the Experts</a> session at MAX 2008.</p>
<p>For my own project, I&#8217;ve been refactoring to use the <a href="http://mate.asfusion.com/" rel="nofollow">Mate framework</a> along with the presentation model.</p>
]]></content:encoded>
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		<title>Comment on Learned Something About Events in ActionScript 3 by Jamie McDaniel</title>
		<link>http://www.curiousfind.com/blog/164/comment-page-1#comment-6057</link>
		<dc:creator>Jamie McDaniel</dc:creator>
		<pubDate>Sun, 12 Jul 2009 23:33:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.curiousfind.com/blog/?p=164#comment-6057</guid>
		<description>@greg, Apologies... your comment got held up for moderation due to the number of links, so I did not see it until just now.  (I&#039;ve since upped the number.)  Thank you for the helpful explanation.  I understand the examples you and Alan gave about Event.COMPLETE and ResultEvent.RESULT being dispatched at a future point in time after calls to Loader.load(), HTTPService.send(), etc.  I think I was uncertain about what happens once the event is actually dispatched.  And it seems EventDispatcher immediately looks up the handlers and executes them (i.e. synchronous code execution) before proceeding to the line of code following dispatchEvent().

But I am now certain that you all are correct in that the answer the test was looking for was 2. Asynchronous execution. The question was referencing the fact that calling certain methods does not provide immediate results, but rather the result (or error) is returned via an event that is dispatched at some future, arbitrary time -- hence asynchronous execution.  Did I get it?  :-)</description>
		<content:encoded><![CDATA[<p>@greg, Apologies&#8230; your comment got held up for moderation due to the number of links, so I did not see it until just now.  (I&#8217;ve since upped the number.)  Thank you for the helpful explanation.  I understand the examples you and Alan gave about Event.COMPLETE and ResultEvent.RESULT being dispatched at a future point in time after calls to Loader.load(), HTTPService.send(), etc.  I think I was uncertain about what happens once the event is actually dispatched.  And it seems EventDispatcher immediately looks up the handlers and executes them (i.e. synchronous code execution) before proceeding to the line of code following dispatchEvent().</p>
<p>But I am now certain that you all are correct in that the answer the test was looking for was 2. Asynchronous execution. The question was referencing the fact that calling certain methods does not provide immediate results, but rather the result (or error) is returned via an event that is dispatched at some future, arbitrary time &#8212; hence asynchronous execution.  Did I get it?  <img src='http://www.curiousfind.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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